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How to play

How to play Outlaw Mahjong

Outlaw Mahjong is played with the 108 number tiles of Chinese mahjong, but you don't need to know mahjong to start. Each turn you play up to 6 tiles, the best hand among them scores at once, and Water Margin heroes on your flower rack bend the rules in your favour. Beat the score targets of eight antes to win the run.

A run in four steps

  1. Play tiles

    Pick 1 to 6 tiles from your hand and play them. The game finds the best hand among them and scores it immediately. Tiles that are not part of that hand are still played, but they add nothing.

  2. Swap tiles

    Throw away tiles you don't want and draw new ones from the wall. Plays and swaps are both limited each blind, so every swap is a choice.

  3. Beat the blind

    Every ante has a small blind, a big blind and a boss blind. Reach the target score before your plays run out. Bosses are corrupt officials who add a rule, such as weakening a whole suit. Clear the boss of the eighth ante to win.

  4. Shop and recruit

    Between blinds you spend coins in the shop: recruit heroes for the flower rack, buy formations that level up a hand, and silk-bag tricks that change your tiles.

How scoring works: chips × mult

Each hand starts with base chips and mult. Every scoring tile adds its number (1 to 9) to the chips, then its enhancements, then any hero that reacts to it. Tiles still in your hand and heroes that boost the whole play come next, and the score is chips × mult. Heroes trigger from left to right, so a +Mult hero placed before a ×Mult hero is worth more.

Read the hero order strategy guide

Mahjong hand table

All 9 hands, taken straight from the game's rules. Values are for level 1; every formation you use raises one hand by a level. Rarer hands are worth more.

The building blocks

Every hand is made of these. A meld (元) is a chow or a pung, and the two count the same; a pair is also called the eyes (将).

  • Chow

    Three in a row, one suit.

  • Pung

    Three identical tiles.

  • Pair

    Two identical tiles.

  1. High Tile

    散张1-tile hand

    Only the highest-ranked tile scores.

    5 Chips1 Mult

    Per level: +10 chips, +1 mult

  2. Pair

    对子2-tile hand

    Two identical tiles.

    10 Chips2 Mult

    Per level: +15 chips, +1 mult

  3. Meld

    一元3-tile hand

    One meld: a chow (three in a row, one suit) or a pung (three identical tiles).

    20 Chips2 Mult

    Per level: +15 chips, +1 mult

  4. Two Pairs

    两对4-tile hand

    Two different pairs.

    25 Chips2 Mult

    Per level: +20 chips, +1 mult

  5. Meld + Pair

    一元带将5-tile hand

    A meld plus a pair that shares no tile with it.

    35 Chips3 Mult

    Per level: +25 chips, +2 mult

  6. Three Pairs

    三对6-tile hand

    Three different pairs.

    85 Chips3 Mult

    Per level: +30 chips, +2 mult

  7. Two Melds

    两元6-tile hand

    Two melds that share no tile: chow + chow, chow + pung or pung + pung.

    60 Chips5 Mult

    Per level: +35 chips, +3 mult

  8. Kong

    杠4-tile hand

    Four identical tiles.

    100 Chips8 Mult

    Per level: +50 chips, +3 mult

  9. Five of a Kind

    五同5-tile handHidden

    Five identical tiles (only possible with a copying trick).

    140 Chips12 Mult

    Per level: +50 chips, +4 mult

Hidden hands stay off the in-game table until you first play one.

Pure: one suit for +4 mult

Two Pairs, Meld + Pair, Three Pairs or Two Melds all in one suit: +4 Mult.

Pure is not a hand of its own, so levelling Two Melds also levels Pure Two Melds. Pair, Meld, Kong and Five of a Kind are one suit anyway and never count as Pure.

  • Pure Two Pairs

    25 Chips6 Mult

  • Pure Meld + Pair

    35 Chips7 Mult

  • Pure Three Pairs

    85 Chips7 Mult

  • Pure Two Melds

    60 Chips9 Mult

Why there is no plain flush

With only three suits, a hand of thirteen random tiles holds six of one suit about two times in three, so a plain flush would be almost free. Instead one suit is a bonus on a real hand: Two Pairs, Meld + Pair, Three Pairs or Two Melds all in one suit get +4 mult. It is a flat bonus rather than double, because one suit makes pair hands far rarer than meld hands (Three Pairs drops from 26% to 3.3% of hands, Two Melds only from 24% to 7%), and doubling would leave Pure Three Pairs cheaper than the more common Pure Two Melds.

How it differs from Chinese mahjong

Classic Chinese mahjong is a four-player game in which you race to complete a full winning hand. Here you play solo against score targets, and small groups of tiles score the moment you play them. Pairs, chows, pungs and kongs keep their familiar meaning. Honor tiles are not in the deck, and the flower tiles became the heroes.

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